The High Sec Carebear has finally moved to 0.0, Adventures with TEST awaits.

Thursday, July 22, 2010

AUMIN heads into Low Sec.

Today, AUMIN had it's first roam into low security space.
The reason is quite simple, we want our pilots to get used to low sec, get used to fighting, used to operating as a fleet and used to dieing.  This is in the event of future war decs against our alliance, it pays to have pilots with basic grasp and some experience under they're belt.  Fun factor plays another role in this, it IS fun to go on a suicide OP into low sec every now and then, and who knows, you might learn something along the way.

The fleet started out pretty quiet, it was the first time I've FC'ed for the corp, second time I've FC'ed in my entire EVE career, so I opted for cheap T1 cruisers.  They're insurable, easy to replace, gives you great mobility and still offers a great bang for the buck damage wise.
Our little gang consisted of some Thorax'es, Caracal and a Blackbird for ECM support.

We roamed around abit in the low sec pockets near our home, but did'nt find much of interest, we also let several neutral targets go as we're not into pirating.  There was  few moments where a neutral Harb seemed to bait us into attacking, we did however not take the bait and headed on.  We also nearly jumped into a gatecamp out in the FW territory, but thanks to the scout we avoided any losses on said camp.

The we jumped into a system with several low sec status pilots.
We headed through they're system and was followed to the gate by a flashy Megathron.
We jumped though and decided to hold on the other side and fight no matter what came through.
Gate fires, Falcon de cloaks and heads back to the gate as he's locked, we don't get him bumped off and he gets through gate.  Gate fires again and a Myrm de cloaks, as we've decided to fight no matter what I gave the order to fire, fully aware that it was a trap.
Long story short, we hit the Myrm, get him to low armor and get popped as the trap springs on us, the point was to kill the Myrm before backup arrived, but unfortunatly we were unsuccessfull.

Still, it was a good fight, it was valuable experience for our gang and for me as FC, and when it was all said and done we got our pods out.  GF was exchanged in local and we headed back to our home system.

I can only encourage other industrial outfits to do this aswell, it's alot of fun and valuable experience that will come in handy several times in your EVE career.  You might even like it :)

Fly safe.

Monday, July 19, 2010

HULKAGEDDON Ends!!

And so, Hulkageddon ends.
I've played it smart during the event, like I usually do, and kept my expensive and easy to catch industrial ships docked.  Now Hulkageddon doesn't really hamper your way to make money, you just gotta look elsewhere.
I've mostly been doing missions, scanning various sites and traded, it's not to hard to get around safely in a Blockade Runner after all.
I don't mine that much these days anyway, rather relying on the market for my minerals, it just took a little more time then usuall to round it all up (blocade runners are great, but low on cargo space).

Been plenty of outlaws in my local though, so I expect a fair few people got caught out there, more money for the rest of us I guess.

Fly safe.

Saturday, July 3, 2010

Alliance/Corp agression mechanics in high sec

Can flippers, suicide gankers and other thieves.
If someone steals from your can, it's theft and they open themselves up to fire from you and your entire corp for 15 minutes.  The rule applies to all forms of in-space theft, you steal, turn flashy to the corporation you stole from and risk getting shot for 15 min.
This is all well and good, CONCORD does not interfere with small scale theft, but you expose yourself to the risk of combat instead by doing it.  Now, we all know that most of the "thieves" are not very interested in the theft itself, but rather in baiting others into firing and thereby get the rights to fire back
Most of the "thieves" pick targets that can't beat them, in ships that can't even fight and fly something that can run if the opposition is harder then expected.  There's nothing really wrong with that I guess, not a fan of it myself, but it's allowed so it's fair game.

The problem I have here is the agression mechanics for alliances.
By attacking a person in an alliance, only the persons corp gets to fight, not the alliance as a whole.
This causes certain problems for alliances in high sec figthing off random people like canflippers.
We had a specifc incident a few nights ago, a can flipper went after a miner in the alliance, his corp was rather bled for people at that timezone however and he had little means of fighting back.
There were several alliance members in local eager to help though, I was out there with a few others trying to bait the flipper into agressing one of us, but to no avail.  The "thief" holds all the cards in that particular game, he can choose who, when and how to fight and by constantly harrasing one person, he's immune to harm from his alliance friends.

Yes, there's ways of fighting back, but they're limited, very cumbersome and sometimes costs too much (sec status etc)
The alliance can wardec the "flippers" corp, it only takes several days to do so and costs money, this flipper was in an NPC corp so it dont' work at all on him.
Suicide gank, possible, but you pay with your ship and your sec status, something that means little to some people and more to others.

It's EVE, I'm ranting, I know.
I just dislike a situation where several people who are "allied", officially, by game mechanic rules have to stand practically helpless in defending what is rightfully theirs.

End of rant.
Fly safe.

Friday, July 2, 2010

AUMIN sorta wins and joins an alliance.

War's over, lasted two weeks and there wasn't alot of fighting.
We had decided to fight this one out, but it seems the "enemy" hadn't, they stayed docked for most of the time and logged on less and less.  There were some fights, as described earlier, in the first week where we lost some BC's and cruisers, but traded it for "high value" targets and then it was over.
The motivations of the war decc puzzled most of us, they did'nt fight, the did'nt undock and then they did'nt log on anymore.  We all expected the war to drop as the first week ended, but to our surprise it was renewed.
We prepared ourselves for a new initiative from our enemy, but none came, their corp was pretty much dead for the enitre time.  People started dropping out as we progressed into the second week and at the end there was only two members left, neither logged on.
War dropped after two weeks and we were pretty happy with the outcome to be honest, we stood our ground and sorta came out winning.

The corp has now joined an alliance aswell and we shall see what the future has in store for us, hopefully good things, but it's EVE after all.

Fly safe.