The High Sec Carebear has finally moved to 0.0, Adventures with TEST awaits.
Showing posts with label Corporation. Show all posts
Showing posts with label Corporation. Show all posts

Saturday, July 3, 2010

Alliance/Corp agression mechanics in high sec

Can flippers, suicide gankers and other thieves.
If someone steals from your can, it's theft and they open themselves up to fire from you and your entire corp for 15 minutes.  The rule applies to all forms of in-space theft, you steal, turn flashy to the corporation you stole from and risk getting shot for 15 min.
This is all well and good, CONCORD does not interfere with small scale theft, but you expose yourself to the risk of combat instead by doing it.  Now, we all know that most of the "thieves" are not very interested in the theft itself, but rather in baiting others into firing and thereby get the rights to fire back
Most of the "thieves" pick targets that can't beat them, in ships that can't even fight and fly something that can run if the opposition is harder then expected.  There's nothing really wrong with that I guess, not a fan of it myself, but it's allowed so it's fair game.

The problem I have here is the agression mechanics for alliances.
By attacking a person in an alliance, only the persons corp gets to fight, not the alliance as a whole.
This causes certain problems for alliances in high sec figthing off random people like canflippers.
We had a specifc incident a few nights ago, a can flipper went after a miner in the alliance, his corp was rather bled for people at that timezone however and he had little means of fighting back.
There were several alliance members in local eager to help though, I was out there with a few others trying to bait the flipper into agressing one of us, but to no avail.  The "thief" holds all the cards in that particular game, he can choose who, when and how to fight and by constantly harrasing one person, he's immune to harm from his alliance friends.

Yes, there's ways of fighting back, but they're limited, very cumbersome and sometimes costs too much (sec status etc)
The alliance can wardec the "flippers" corp, it only takes several days to do so and costs money, this flipper was in an NPC corp so it dont' work at all on him.
Suicide gank, possible, but you pay with your ship and your sec status, something that means little to some people and more to others.

It's EVE, I'm ranting, I know.
I just dislike a situation where several people who are "allied", officially, by game mechanic rules have to stand practically helpless in defending what is rightfully theirs.

End of rant.
Fly safe.

Friday, July 2, 2010

AUMIN sorta wins and joins an alliance.

War's over, lasted two weeks and there wasn't alot of fighting.
We had decided to fight this one out, but it seems the "enemy" hadn't, they stayed docked for most of the time and logged on less and less.  There were some fights, as described earlier, in the first week where we lost some BC's and cruisers, but traded it for "high value" targets and then it was over.
The motivations of the war decc puzzled most of us, they did'nt fight, the did'nt undock and then they did'nt log on anymore.  We all expected the war to drop as the first week ended, but to our surprise it was renewed.
We prepared ourselves for a new initiative from our enemy, but none came, their corp was pretty much dead for the enitre time.  People started dropping out as we progressed into the second week and at the end there was only two members left, neither logged on.
War dropped after two weeks and we were pretty happy with the outcome to be honest, we stood our ground and sorta came out winning.

The corp has now joined an alliance aswell and we shall see what the future has in store for us, hopefully good things, but it's EVE after all.

Fly safe.

Thursday, April 15, 2010

War, again!!

Well, as I write this the corp/alliance I joined is heading into it's second war declaration within a month, 12 hours from now I will be flying red again.
Not much to do I guess, after all I did join a bigger outfit to get more activity, careful what you wish for I guess.
I don't terribly mind flying under a war decc, I got my routines for it now, the do's and don'ts, it's mostly the inconvenience of it all.

Ceasing all normal operations, reverting to cheaper ships, mostly focusing on station trading instead of mining and hauling.  I'll be the first to admit, I don't undock a lot during a war, I feel I have little to contribute with my combat skills so I stay docked.  I guess that denying the enemy the entertainment of cheap, free kills from me is a little contribution in itself.  Should I log on and find a CTA being issued I'll grab what I can and help out to the best of my ability though, gotta give something back to the people around you after all.
Fortunately I'm set up with most of what I need for the impending war and I have some experience in avoiding bad situations, I just hope I can stick by it yet again.

Probably gonna be a quiet week for me coming up then, some asset management, should give me time to do some market research again too, find me some new stuff to trade in and supplement my current list.

Undock only if you must.
Fly cheap and light, don't haul big stuff.
If it smells like a trap, it is.

I'll come out on the other side of this one as well, after all, this is EVE.

Thursday, April 1, 2010

A New Beginning

After a recent return to EVE after a short break due to real life circumstances, I've decided I need to make some changes to my in game life.
EVE is an MMO and as such is best enjoyed playing with other people, before my little break I was sitting in a small corp I started a long time ago with the intent of making it the next high sec industrial powerhouse.
Powerhouse was somewhat optimistic and it quickly ended up being me, a couple of friends and a precious few random recruits coming and going.

I decided I wanted a little more out of the game this time, both in and out of New Eden, so I remembered this little blog account I had and thought I'd jot down some words every now and then.  The life of a high sec industrial carebear, albeit not tremendously exciting might after all be worthy of a mention and if nothing else, it might add another dimension to my own playing.

The other thing I quickly set out to do was finding a corporation of some size.  I didn't want a corp that was to big, getting lost in the numbers right away ain't fun, but rather some smaller sized corp with a goal and some growth.
I faced the dread of the spam channel (recruitment channel) and browsed the forums until I found something that looked promising.
Not to big.
Part of an alliance.
Clear goal and equal mindset.
Teamwork and few "mandatory" ops, respecting real life.

After hopping into their public channel and having a few chats with the members and directors I decided to make the plunge.
I was strangely hard to close up my affairs in the old corp, even though it clearly wasn't what I wanted at this point in time, it was still somewhere I'd spent a lot of time and effort.
I transferred CEO, closed down my hangars, rounded up assets and started the move to greener pastures.

And here I am, new corp, new space, new ores to mine and new friends to make.
I'm feeling pretty good about my choice and I'm looking forward to what lies ahead again, instead of just the daily grind I used to be in.