The High Sec Carebear has finally moved to 0.0, Adventures with TEST awaits.
Showing posts with label Combat. Show all posts
Showing posts with label Combat. Show all posts

Thursday, September 4, 2014

Red vs Blue. The Good, the Bad and the Ugly.

So, when shooting asteroids, checking market margins or shooting little red crosses gets to boring, I turn to RvB.  RvB (Red vs Blue), for those who may not know, are two corporations locked in eternal war over a few systems, currently close to Jita.
The premise is that you join up and you will have instant combat all the time, largely concentrated to a small number of systems to keep the intensity high. 
Red and Blue HQ are separated by a few jumps to have some systems were station games are less prevalent and to allow some gatecamping and mobile action.  RvB will probably give you whatever type of combat you desire on a regular basis, with a few exceptions.

There are a few rules to keep drama and chaos down and from what I've seen so far these rules are enforced by both corporations.
NO Podding allowed, you are under no circumstances allowed to pod fellow RvB members, third party war targets are fair game though.  From what I know, podding without having a darn good excuse for it, will get you booted from RvB.
No ECM, all other types of E-War are allowed, but no jammers.  The idea is on fun fights and jammers aren't.

The following is my experience and opinion only, your mileage may vary.

The Good.

Instant fights, all the time, you undock and there are people to fight.  There's a fleet up nearly 23/7 that you can join for PvP, or you can go out solo and look for fights as it suits you.

You WILL get used to loss, which is rather essential in EVE, RvB will teach you to fly things you can afford fast, because you will loose the stuff you undock in.

Feet first PvP lessons.  There's no easing into things in RvB, you go from peaceful carebear to frothing maniac the moment you join.  You will learn things fast or you won't have any fun at all.

Great community, I've met very few idiots in RvB, the people on both sides are fun loving little hellraisers who will gladly share their knowledge with you.  Questions are answered, fits are critiqued and shared, and the FC's are extraordinary patient with people/newbies in fleets.

Regular events that you can take part in, everything from local brawls to low sec/null sec roams.  The people running the whole thing are simply fantastic at creating content for their members and I can't thank them enough for the time and effort they put in.

Very laid back and relaxed community, no API keys required, registrations everywhere, jabber, IRC etc.
You join, signing up for the forum is recommended, but not required as I've understood it, and use EVE voice in fleets.  It can't really get simpler for anyone who wants to PvP without the politics and all the other things that come with it.  Out of Game voice comms are used for some events I believe, but all of these are 100% optional.

The Bad.

Not really a whole lot here, and keep in mind that this is purely my own opinion on the matter.

You can get poor fast unless you have money on the side or fly expensive stuff you can't replace.  Don't fly what you can't afford to loose.  I believe RvB has replacement programs with some conditions, but I've not used them, so my knowledge on the matter is limited.

Some fights are pre arranged and will seem rather "artificial", if I can use that word about blowing up spaceships in a video game.  If you're looking for a totally immersive war experience there are some fights that will disappoint you.  These fights are there to create content and explosions for whoever wants to participate though, so one really can't complain about them.  You are also free to ignore such fights as you please.

I don't really have any bad experiences from RvB myself, it's mostly what you make of it yourself, and not joining up with the wrong expectations.

The Ugly.

Nothing to really say here.
One would expect a community such as RvB to be full of trolling idiots, and I'm sure there are some, but I've not really met any of them.  The people are great, the organizers are fantastic and there's action all the time.
The quality of the community is probably down to leadership actually doing their job to provide quality content for everyone, and again, I can't thank them enough for it.

So, you want to be a 1337 PvP'er, tired of being the constant carebear, maybe you just wanna learn how to bite back in case of wardecs, Join RvB.  Stick an alt in there like I've done, I can almost guarantee you'll have fun and after a few days it's not so threatening to have people chasing you all the time.
Fly cheap frigates and get a feel for things, be the aggressor on a killboard for a change and have some good times with the rest.

There's not point, no endgame, no lines on the map, no motivation to fight other then the fight itself.
In RvB, we just wanna watch the universe burn.
And kill smurfs.
The more smurfs, the better.

Fly like you stole it.

Saturday, January 29, 2011

Overheating racks and new portraits.

And so, the Sansha have descended upon us.
They brought with them an amazing new character editor.  I know some people have lamented the fact that the new ones aren't as good as the old ones.  That they liked the cartoon style, that the new editor lacks diverse and unique characters.  I for one, like it.
The new pictures look great, the options are plentiful and the expressions many.  The few things I don't like, it's hard to see the small, tiny, little photo thumbnail.  Some more clothing options might be nice and some more normal haircuts all around, other then that I'm very happy.
I'm gonna be lazy though, since I've already misplaced the pictures I was gonna link twice, I'll settle for the banner art.  I have created a new banner, my skills at photo editing are somewhat lacking, but it's my own and I'm rather happy with it.  The new banner has the new pictures, it's Evoran by the Iteron and Evv by the Mega.  The old ones are in the right sidebar for now. 
I went for a civilized, office sorta look for Evoran, seeing as he's the official guy with the trading and the building.
For Evv I wanted a "rougher" look, ex Navy, don't want his picture taken sort of thing.
I'm pretty darn happy with how they both turned out.

Now on a different note.  The patch brought with it some nice shortcuts, and in doing so it overwrote all the old shortcuts.  I undocked my Abaddon, warped into a mission, The Assault, yes, the same one that cost me my Apoc a while back.  I'm sitting there shooting away at the serpentis ships waiting for aggro from the last bunch to unleash my drones.  Aggro gained, drones out, ctrl-1 to sent drones to attack.  I hear this "plink" sound and think "hmmmmm".  Then the lower rack overheats.  I quickly turn the heat off and and head for the options, while getting shot at in the mission.  I go to drones, find the shortcut and assign ctrl-1 to attack.  I'm told it's already taken so I go to the appropriate page and turn it off, then back to drones to turn it on again.  Thing is, every time you click it, doesn't matter that you're in a menu apparently, it activates.  Sooooooo, by the time I'm done, I esc out of the menu and intend to finish the mission.  I was just in time to see my hardeners burn out, I check overview and see there's a warp scrambling frig on me, then my armor rep'erapparently activating things through menus. gives out.  I was fortunate enough to get out in low armor this time, repaired in station and finished the mission.  Thank you for overwriting my old shortcuts CCP and thank you for

All said and done though, good patch, I like it so far and now, all that's left is to rally some corp mates and try the Sansha for real.  I still have fresh memories of how that went on SiSi.

Fly safe.

Sunday, December 19, 2010

Oh Noes, how depressing!

I'm ashamed to write this.
Today...... I lost a Battleship..........To a lvl 4 mission.
It's the first time I've lost a battleship to a PvE mission, I've lost them in PvP but never to a mission.
It was Serpentis Assault, I fielded an Apocalypse class battleship, and it died, horribly in a fire.

I'm not even sure what happened, I'd just moved an old Apoc up to my primary agent and decided to do a mission before calling it a night.  I get "The Assault", check my hardeners and undock, I punch in the gate activation as I land and stuff started happening from there.
I lock up the rats, smallest ones first and start firing.  The destroyer dies in one volley, naturally, but my modules are stuck, I've had guns stuck in a few lag heavy situations before, but never in a highsec system with 77 people in it.
By the time my guns start cycling proper again, everything is on me.  The whole room aggroes for some reason and my tank is failing horribly, I'm pointed and my drones aren't killing the scrammers fast enough for me to warp out.
Apoc goes boom and I'm left staring at my wreck in disbelief.
I did fetch my trusty Megathron right after and headed back for some proper revenge on the Serpentis Corporation, but the damage was allready done.  I suffered a severly bruised pride and my ego took a serious dent.

First Battleship loss to a mission has now come and gone, fortunately, it was an Amarrian ship, I could not bear the loss of my precious Megathron.

On another note,  I've bought a Noctis and set it up for salvaging, was a little expensive as I bought it early, but well worth the investment.  I payed around 58 mill or so for it, but I don't forsee loosing them very often and I'd still have bought it.  I have to say, it's awsome for salvaging.
The tractor range, speed and salvage speed makes cleanig out a mission site a breeze, nothing to it, very little moving around and the increased cargo space you get is worth it by itself.
You can even pick up all the cap boosters and scrap metal without worrying about cargo space or docking up just to clear out the Destroyer.

Fly safe.

Monday, November 22, 2010

Nerfing the Drake?

There's been rumors lately about some incoming nerfs for the Drake battlecruiser, pride of the Caldari Navy and cherished favourite of newbies and missionrunners everywhere.
Personally, I don't fly the Drake to often, Evoran has one Drake in his hangar set up for the occasional combat site or mission, the one time a year he does that stuff.  Evv flies armor, armor all the way, he's trained for Gallente and Amarrian ships and shield tanks are'nt really their natural element.  I have trained some shield skills on him recently though, but mostly just for the buffertanked speed/shield extender ships, and mostly just for the shield extenders themselves.  There should be no need to state that Evv does not fly shield tanked ships very often.
I do have some experience flying a drake, and my impression is as follows, massive and impressive tank, not quite so impressive DPS and it handles like a beached whale.  The Drake is in short a massive brick, and quite an impressive looking brick at that.  I do understand the appeal it has to missionrunners as it seems to be a very AFK friendly ship with a big tank, it's also quite an impressive ship considering that it does not take to long to train for.

Recently though, word has come in from the lawless regions of null security space that the Drake has become a very popular addition to alliance fleets.  So popular in fact that CCP is looking at nerfing it.
There are different reasons for the nerf, but the biggest one at the moment seems to be lag, or rather the fact that a hundred Drakes all firing missiles at once starts to create quite a bit of lag.
The popularity of the Drake in null seems to be much the same as in high sec, big tank, easy to get into, cheap and very replaceable, and excellent counter to armor HAC's.  Seems the the change of the old doomsday had some "unforseen" effects on warfare allowing for bigger fleets of smaller craft, along with the changes to the scanning system making it very easy to get hits on BS sniper fleets, the BS fleets are all but extinct it seems.  Armor tanked HAC's with logi and CS support tore things apart in nullsec for quite some time and then people started countering it with Drakes.  Why Drakes one might ask?  they are  a good counter to the AHAC's, they have huge buffers making it easy for Logi pilots to keep up, they have great alpha strike damage in a fleet of them, the missiles have great range and an easier time of hitting AHAC's then BS turrets have and they're cheap.  You can probably loose about four Drakes for every Zealot isk wise and in a war of atrition that accounts for quite an advantage.  You can also commit more pilots to a fight since you can get fresher pilots willing to loose a BC in your fleets.

Now, I'm not a fan of nerfing ships, people have invested time, money and practice in flying these things (whatever ships is the current big thing).  I think it's a little "cheap" to take this away from them and it's not like the Drake trains are some invulnerable death machine that can't be stopped.  This is EVE, adapt or die.

There are several ways, I've heard, of countering these Drake fleets.  Snipe BS does a great job of stopping them, disciplined AHAC gangs, Zealots in particular also rips through them in a lot of cases.  The point is that they're not invulnerable, instead of nerfing I think we should just sit back and wait for the mastermind FC's to come up with an effective counter to the whole problem.  I would certainly not be happy if a ship I've trained for, bought and fitted got nerfed because something that happened in a particular theater of war.
Either way, all you Caldari mission runners, now's your time to shine in the lawless lands of 0.0.  You're beloved Drake is no longer scorned and primaried by friendly FC's, imortality awaits you, take it.

Fly safe.

Sunday, November 14, 2010

Skill Training Completed : Exhumers V

I'd say finally, but it's more been a case of not bothering until recently, I have however "finally" completed Exhumers level 5.  I trained it straight to 4 when I first trained for the Hulk's and it's just been sitting there ever since, it was only after my last skill completion that I decided it was about time to max it out, even though I don't mine as much any more.
I usually trade for my minerals these days, buy cheap, sell high or keep for production.  I've been making some decent money since I got my freighter and started some inter regional mineral trades, there are some good deals to be had out there if you look for them.
Can't say I really feel the difference of those last 3%, but I have been hitting some belts lately, zoning out to the "zen" of the strip miners humming.  Either way, it's a skill I feel I should have as a proper industrialist/miner.

I've also spent some time on SiSi with Evv these last days, testing out some of the sansha stuff, or rather getting me behind handed to me by the Sansha stuff.
I've been flying solo so far so I've not gotten into the sites, I did however head off to an invaded system with the intent to check the belts for the new residents.
So, I fitted up a Sacrilege, figured I'd want tank over gank if I wanted to see anything, tanked it up as best i could and set a destination for Lermireve.  The new journal page is rather handy, it shows you the invaded systems, effects present in the system, the influence ratio and buttons for easy autopilot settings to systems or staging systems.
I arrived in Lerm, checked the gate for nasty pirates, even though there should'nt be any, I'm paranoid, and was immediately greeted with the effects thingy on the left saying your tank, damage, and bounty rate sucks now.
I was however not intimidated by some lowly rats and pointed my noble Sacrilege to the first belt i could see.  There were several beacons in the system, but I wasn't stupid enough to solo warp in on them.

I hit belt and I'm greeted by 2 non descript frigates, a named cruiser and a named battleship.  I lock them all up and fire a volley off at the first frigate, asuming they're the ones that will tackle me I want them dead first.
The Sansha was not impressed however and within a few seconds I was jammed out by the cruiser and neuted dry by the battleship.  I did get another missile volley off at the cruiser between jam cycles, but a few seconds after that my tank was hurting bad and I had to bail out.  The Sansha means bussiness I guess.

Incursions should be very interesting and certainly make high sec a little less safe, I've heard rumors of Sansha gatecamps, but I've no idea if they will scram you or otherwise force a fight.  I do know that I will not be taking my freighter through invaded systems without a heavy escort.
I sure will try to check out the sites on SiSi aswell, and maybe even attempt to kill one of the things this time.

Very pleased that CCP pulled the release of the expansion, opting to do it "right" rather then on time, all in all it's looking pretty good as far as I can see.

Fly safe.

Thursday, July 22, 2010

AUMIN heads into Low Sec.

Today, AUMIN had it's first roam into low security space.
The reason is quite simple, we want our pilots to get used to low sec, get used to fighting, used to operating as a fleet and used to dieing.  This is in the event of future war decs against our alliance, it pays to have pilots with basic grasp and some experience under they're belt.  Fun factor plays another role in this, it IS fun to go on a suicide OP into low sec every now and then, and who knows, you might learn something along the way.

The fleet started out pretty quiet, it was the first time I've FC'ed for the corp, second time I've FC'ed in my entire EVE career, so I opted for cheap T1 cruisers.  They're insurable, easy to replace, gives you great mobility and still offers a great bang for the buck damage wise.
Our little gang consisted of some Thorax'es, Caracal and a Blackbird for ECM support.

We roamed around abit in the low sec pockets near our home, but did'nt find much of interest, we also let several neutral targets go as we're not into pirating.  There was  few moments where a neutral Harb seemed to bait us into attacking, we did however not take the bait and headed on.  We also nearly jumped into a gatecamp out in the FW territory, but thanks to the scout we avoided any losses on said camp.

The we jumped into a system with several low sec status pilots.
We headed through they're system and was followed to the gate by a flashy Megathron.
We jumped though and decided to hold on the other side and fight no matter what came through.
Gate fires, Falcon de cloaks and heads back to the gate as he's locked, we don't get him bumped off and he gets through gate.  Gate fires again and a Myrm de cloaks, as we've decided to fight no matter what I gave the order to fire, fully aware that it was a trap.
Long story short, we hit the Myrm, get him to low armor and get popped as the trap springs on us, the point was to kill the Myrm before backup arrived, but unfortunatly we were unsuccessfull.

Still, it was a good fight, it was valuable experience for our gang and for me as FC, and when it was all said and done we got our pods out.  GF was exchanged in local and we headed back to our home system.

I can only encourage other industrial outfits to do this aswell, it's alot of fun and valuable experience that will come in handy several times in your EVE career.  You might even like it :)

Fly safe.

Monday, July 19, 2010

HULKAGEDDON Ends!!

And so, Hulkageddon ends.
I've played it smart during the event, like I usually do, and kept my expensive and easy to catch industrial ships docked.  Now Hulkageddon doesn't really hamper your way to make money, you just gotta look elsewhere.
I've mostly been doing missions, scanning various sites and traded, it's not to hard to get around safely in a Blockade Runner after all.
I don't mine that much these days anyway, rather relying on the market for my minerals, it just took a little more time then usuall to round it all up (blocade runners are great, but low on cargo space).

Been plenty of outlaws in my local though, so I expect a fair few people got caught out there, more money for the rest of us I guess.

Fly safe.

Saturday, July 3, 2010

Alliance/Corp agression mechanics in high sec

Can flippers, suicide gankers and other thieves.
If someone steals from your can, it's theft and they open themselves up to fire from you and your entire corp for 15 minutes.  The rule applies to all forms of in-space theft, you steal, turn flashy to the corporation you stole from and risk getting shot for 15 min.
This is all well and good, CONCORD does not interfere with small scale theft, but you expose yourself to the risk of combat instead by doing it.  Now, we all know that most of the "thieves" are not very interested in the theft itself, but rather in baiting others into firing and thereby get the rights to fire back
Most of the "thieves" pick targets that can't beat them, in ships that can't even fight and fly something that can run if the opposition is harder then expected.  There's nothing really wrong with that I guess, not a fan of it myself, but it's allowed so it's fair game.

The problem I have here is the agression mechanics for alliances.
By attacking a person in an alliance, only the persons corp gets to fight, not the alliance as a whole.
This causes certain problems for alliances in high sec figthing off random people like canflippers.
We had a specifc incident a few nights ago, a can flipper went after a miner in the alliance, his corp was rather bled for people at that timezone however and he had little means of fighting back.
There were several alliance members in local eager to help though, I was out there with a few others trying to bait the flipper into agressing one of us, but to no avail.  The "thief" holds all the cards in that particular game, he can choose who, when and how to fight and by constantly harrasing one person, he's immune to harm from his alliance friends.

Yes, there's ways of fighting back, but they're limited, very cumbersome and sometimes costs too much (sec status etc)
The alliance can wardec the "flippers" corp, it only takes several days to do so and costs money, this flipper was in an NPC corp so it dont' work at all on him.
Suicide gank, possible, but you pay with your ship and your sec status, something that means little to some people and more to others.

It's EVE, I'm ranting, I know.
I just dislike a situation where several people who are "allied", officially, by game mechanic rules have to stand practically helpless in defending what is rightfully theirs.

End of rant.
Fly safe.

Friday, July 2, 2010

AUMIN sorta wins and joins an alliance.

War's over, lasted two weeks and there wasn't alot of fighting.
We had decided to fight this one out, but it seems the "enemy" hadn't, they stayed docked for most of the time and logged on less and less.  There were some fights, as described earlier, in the first week where we lost some BC's and cruisers, but traded it for "high value" targets and then it was over.
The motivations of the war decc puzzled most of us, they did'nt fight, the did'nt undock and then they did'nt log on anymore.  We all expected the war to drop as the first week ended, but to our surprise it was renewed.
We prepared ourselves for a new initiative from our enemy, but none came, their corp was pretty much dead for the enitre time.  People started dropping out as we progressed into the second week and at the end there was only two members left, neither logged on.
War dropped after two weeks and we were pretty happy with the outcome to be honest, we stood our ground and sorta came out winning.

The corp has now joined an alliance aswell and we shall see what the future has in store for us, hopefully good things, but it's EVE after all.

Fly safe.

Wednesday, June 16, 2010

War, again!! We killed someone though.

War has again been declared on the corpopration.
This time we decided to fight or at least try to fight off the Decc. I don't claim to be a very seasoned PvP'er, because I'm really not, but I know how to lock and shoot.

We had wartargets docked in Dodixie and several of us set up outside the station.  We waited around for a bit wondering if there was going to be any fighting, when suddenly 3 Battleships undocked.  We were a little surprised at first and our own force consisted mostly of BC's and cruisers, some Ewar and Logistics.  Scorpion, Apoc and Mael drifted down the undock pipe and we opened fire on the Apoc.  I know, Scorp should be primary, but hindsight is 20/20 and I was only jammed once from the Scorp.  Whether down to Scorp pilot or our own Blackbird I don't know.

Apoc was however steadily going down, but as he dipped into low armor he started suddenly shooting back up.  Neutral Guardian had undocked and started repping him.  I don't know if they used the neutral repper or if they just wanted someone to agress them randomly, but the guardian was fired upon and a Machariel undocked right behind it.  At that point we did'nt stand much of a chance.  The Mach chewed through my Prophecy rather quickly and he pounded the rest shortly thereafter.
We did kill the Apoc though, before the Mach could pop our small fleet.

I'm not sure if the Mach pilot was working with our wardecc'ers or not, as I said, the corp could just be looking for people agressing.  The Mach pilot did score a killmail on our WT's Mael which is why I'm wondering what actually happened.

Regardless, we learned a lesson and had a good fight, we also got a bit of PvP experience under our belt.
While we did loose most of our fleet to that Mach pilot we did bring down a WT Apoc so we did'nt exactly consider it a complete loss.  Fleet chat was full of reflection after the fight and very little resignation, instead of bad moods, whining and accusations we were examining the fight and what we'd done.  I don't think any of us have a lot of experience with PvP, but I'm still proud to fly with my corp and of their attitude after the fight.

Thursday, April 15, 2010

War, again!!

Well, as I write this the corp/alliance I joined is heading into it's second war declaration within a month, 12 hours from now I will be flying red again.
Not much to do I guess, after all I did join a bigger outfit to get more activity, careful what you wish for I guess.
I don't terribly mind flying under a war decc, I got my routines for it now, the do's and don'ts, it's mostly the inconvenience of it all.

Ceasing all normal operations, reverting to cheaper ships, mostly focusing on station trading instead of mining and hauling.  I'll be the first to admit, I don't undock a lot during a war, I feel I have little to contribute with my combat skills so I stay docked.  I guess that denying the enemy the entertainment of cheap, free kills from me is a little contribution in itself.  Should I log on and find a CTA being issued I'll grab what I can and help out to the best of my ability though, gotta give something back to the people around you after all.
Fortunately I'm set up with most of what I need for the impending war and I have some experience in avoiding bad situations, I just hope I can stick by it yet again.

Probably gonna be a quiet week for me coming up then, some asset management, should give me time to do some market research again too, find me some new stuff to trade in and supplement my current list.

Undock only if you must.
Fly cheap and light, don't haul big stuff.
If it smells like a trap, it is.

I'll come out on the other side of this one as well, after all, this is EVE.

Wednesday, April 14, 2010

Rifter Drifter » Blog Archive » ECM For Dummies

Rifter Drifter » Blog Archive » ECM For Dummies

This isn't normally something I'd be interested in, but you never know when you can contribute a small measure to a wardecc.
This is by far the "best" ECM for dummies guide I've seen around, big thanks to Rifter Drifter for bringing this one up.
Enjoy the read.

Sunday, April 11, 2010

Blasters, what's that for?

I was looking at my skill tree recently wondering what to do next, I've just completed Mining Director rank 5 and didn't have a clear plan of what to do after it.
Most of my industrial skills are perfectly fine for what I'm doing at the moment, my support skills for flying the hulks and the Orca are also pretty all right for now.  It struck me though, training a few basic combat skills might not be a bad idea, I need to get some missions going for standing increase after all and the courier stuff is just killing me with boredom.

So I started looking at combat missions, and some nice ships to rip through them with to get some basic standings up, always nice to get better refining yield and evading those pesky tax collectors.
My gunnery skills are awful, as are my missile skills so that kinda rules out dedicated gunships and missile boats.
My drone skills however are pretty decent, seeing as I tend to rely on drones for protection in the barges and the Orca, so why not go down that route.  I'm already a proud Gallentean so drones should be a very natural form of combat for me.

Looking over my skills again I quickly realized I'm only missing Mechanic to 5 in order to train for assault ships.  I already trained Gallente Frigate to 5 for the Cov Ops frigates, so that bit was sorted, I also need mechanic 5 for various industrial skills eventually so I figured I might as well get started on it.

As for now, I've decided to train up the mechanic skill and buy an Ishkur, it looks like a pretty good ship.
Nice tank, big dronebay, decent speed and not as reliant on gunnery skills seeing as the drones does the dirtywork.
I've also gone and bought me a Navy Vexor to play around with and I have to say, that's one fun ship.
Expensive for a cruiser and to be honest a normal Vexor would have done just as well, but I sorta like the paint job on it and the low slots are awsome.

Just hoping I don't loose them both due to fetching coffee in a mission site or something.

Evoran Shin.